PEMBUATAN GAME 3D FIGHTING DENGAN MENGGUNAKAN FINITE STATE MACHINE SEBAGAI STRATEGI KARAKTER

Suharian, Suharian and Emigawaty, Emigawaty (2008) PEMBUATAN GAME 3D FIGHTING DENGAN MENGGUNAKAN FINITE STATE MACHINE SEBAGAI STRATEGI KARAKTER. jurnal matriks, 10 (1). ISSN 1411-1624

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Abstract

Abstract: Generally, make the game for beginner is almost something impossible, game only can be made by people who have experienced in area of the game development, progressively expanding of authoring tool, making a game do not only can be conducted by programmer experienced, but also can be done by amateurish programmer. May even exist also engine game which do not need the programming skill at all, for example Virtools. In research of make the fighting 3D game, it can be played in computer by applying system of artificial intelligence by using Finite State Machine where Finite State Machine as character strategy, game developed will own the more pleasant game play. Because by using Finite State Machine, what will be done by enemy cannot be estimated. Keywords: Game, 3D, Finite State Machine

Item Type: Article
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science
Depositing User: Jurnal Ilmiah Terpadu Universitas Bina Darma
Date Deposited: 29 Jun 2015 04:15
Last Modified: 29 Jun 2015 04:15
URI: http://eprints.binadarma.ac.id/id/eprint/2304

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