Suharian, Suharian and Emigawaty, Emigawaty (2008) PEMBUATAN GAME 3D FIGHTING DENGAN MENGGUNAKAN FINITE STATE MACHINE SEBAGAI STRATEGI KARAKTER. jurnal matriks, 10 (1). ISSN 1411-1624
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Pembuatan Game 3D Fighting dengan menggunakan FS Machine sebagai Strategi Karakter.pdf Download (1MB) | Preview |
Abstract
Abstract: Generally, make the game for beginner is almost something impossible, game only can be made by people who have experienced in area of the game development, progressively expanding of authoring tool, making a game do not only can be conducted by programmer experienced, but also can be done by amateurish programmer. May even exist also engine game which do not need the programming skill at all, for example Virtools. In research of make the fighting 3D game, it can be played in computer by applying system of artificial intelligence by using Finite State Machine where Finite State Machine as character strategy, game developed will own the more pleasant game play. Because by using Finite State Machine, what will be done by enemy cannot be estimated. Keywords: Game, 3D, Finite State Machine
Item Type: | Article |
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Subjects: | Q Science > QA Mathematics > QA76 Computer software |
Divisions: | Faculty of Engineering, Science and Mathematics > School of Electronics and Computer Science |
Depositing User: | Jurnal Ilmiah Terpadu Universitas Bina Darma |
Date Deposited: | 29 Jun 2015 04:15 |
Last Modified: | 29 Jun 2015 04:15 |
URI: | http://eprints.binadarma.ac.id/id/eprint/2304 |
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